I graduated Abertay's Game Design and Production course with first class honours.
My main focus of study was sound design. Closely working with designers and programmers to design systems and implement dynamic music and SFX. Using Reaper, WWise, FMOD, Unity, MaxMSP, PureData, RNBO, MetaSounds and Unreal Engine.
My project Who's Afraid of Blue Notes was shortlisted for two industry prizes: The Studio Gobo Award for Sound Design and the Pocket Sized Hands Award for Technical Innovation.